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All blogs / Proximal Policy Optimization (PPO) with Unity ML-Agents
September 22, 2021 • Joy Zhang • Tutorial • 4 minutes
This article is part 4 of the series 'A hands-on introduction to deep reinforcement learning using Unity ML-Agents'. It's also suitable for anyone interested in using Unity ML-Agents for their own reinforcement learning project.
In parts 2 and 3, we built a volleyball environment using Unity ML-Agents.
To recap, here is the reinforcement learning setup:
In this tutorial, we'll use ML-Agents to train these agents to play volleyball using the PPO reinforcement learning algorithm.
Proximal Policy Optimization (PPO) by OpenAI is an on-policy reinforcement learning algorithm. We won't go into detail, but we choose to use it here because ML-Agents provides an implementation of it out-of-the-box. It produces stable results in this environment and is also recommended by ML-Agents for use with Self-Play (which we'll cover in the next tutorial).
If you didn't follow along with the previous tutorials, you can clone or download a copy of the volleyball environment here:
If you did follow along with the previous tutorials:
Volleyball.unity
sceneVolleyballArea
objectVolleyballArea
objects so that they don't overlapEach
VolleyballArea
object is an exact copy of the reinforcement learning environment. All these agents act independently but share the same model. This speeds up training, since all agents contribute to training in parallel.
In your project working directory, create a file called Volleyball.yaml
. If you've downloaded the full Ultimate-Volleyball repo earlier, this is located in the config
folder.
Volleyball.yaml
is a trainer configuration file that specifies all the hyperparameters and other settings used during training. Paste the following inside Volleyball.yaml
:
behaviors:
Volleyball:
trainer_type: ppo
hyperparameters:
batch_size: 2048
buffer_size: 20480
learning_rate: 0.0002
beta: 0.003
epsilon: 0.15
lambd: 0.93
num_epoch: 4
learning_rate_schedule: constant
network_settings:
normalize: true
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.96
strength: 1.0
keep_checkpoints: 5
max_steps: 20000000
time_horizon: 1000
summary_freq: 20000
Descriptions of the configurations are available in the ML-Agents official documentation.
Default
:VolleyballArea.prefab
PurpleAgent
objectDefault
Note: the Behavior Name (Volleyball) above must match the behavior name in the
Volleyball.yaml
trainer config file (line 2).
(Optional) Set up a training camera so that you can view the whole scene while training.
Activate the virtual environment containing your installation of ml-agents
.
Navigate to your working directory, and run in the terminal:
mlagents-learn <path to config file> --run-id=VB_1 --time-scale=1
<path to config file>
, e.g. config/Volleyball.yaml
--time-scale=1
is important because the physics in this environment are time-dependant. Without it, you may notice that your agents perform differently during inference compared to training.When you see the message "Start training by pressing the Play button in the Unity Editor", click ▶ within the Unity GUI.
In another terminal window, run tensorboard --logdir results
from your working directory to observe the training process.
You can pause training at any time by clicking the ▶ button in Unity. To see how the agents are performing:
results/VB_1/Volleyball.onnx
Model
field of the Behavior Parameters component.To resume training, add the --resume
flag (e.g. mlagents-learn config/Volleyball.yaml --run-id=VB_1 --time-scale=1 --resume
)
In this tutorial, you successfully trained agents to play volleyball in ~20M steps using PPO. Try playing around with the hyperparameters in Volleyball.yaml
or training for more steps to get a better result.
These agents are trained to keep the ball in the play. You won't be able to train competitive agents (with the intention of winning the game) with this setup because its a zero-sum game and both purple and blue agents share the same model. This is where competitive Self-Play comes in.